This comprehensive introduction to SQL Server begins with anoverview of database design basics and the SQL query language alongwith an in-depth look at SQL Server itself Progresses on to a clear explanation of how to implementfundamental concepts with the new 2008 version of SQL Server Discusses creating and changing tables, managing keys, writing*s, working with stored procedures, programming with XML,using SQL Server Reporting and Integration Services, and more Features updated and new material, including new examples usingMicrosoft's AdventureWorks sample database
This book constitutes the joint thoroughly refereed post-proceedings of the 9th IFIP International Conference on Engineering for Human Computer Interaction and of the 11th International Workshop on Design, Specification, and Verification of Interactive Systems, EHCI-DSVIS 2004, held in Hamburg, Germany in July 2004. The 25 revised full papers presented have gone through two rounds of reviewing and improvement and were selected from initially 65 submissions. The papers are organized in topical sections on usability, task modeling, browsing and searching, model-based approaches, ubiquitous computing, bridging viewpoints, plastic and adaptive interfaces, and groupware.
Organized by exam objectives, this is a focused, concise review guide that works hand-in-hand with any learning tool, including the Sybex CCNA: Cisco Certified Network Associate Study Guide, 6th and Deluxe editions. The book will consist of four high-level chapters, each mapping to the four main Domains of the exam skill-set. The book will drill down into the specifics of the exam, covering the following: Designing Cisco internetworks Developing an access list Evaluating TCP/IP communication Configuring routers and switches Configuring IP addresses, subnet masks, and gateway addresses Performing LAN, VLAN, and WAN troubleshooting Understanding rules for packet control The interactive CD contains two bonus exams, handy flashcard questions, and a searchable PDF of a Glossary of Terms.
Concurrency and distribution have become the dominant paradigm and concern in computer science. Despite the fact that much of the early research in object-oriented programming focused on sequential systems, objects are a natural unit of distribution and concurrency - as elucidated early on by research on the Actor model. Thus, models and theories of concurrency, the oldest one being Petri nets, and their relation to objects are an attractive topic of study. This book presents state-of-the-art results on Petri nets and concurrent object-oriented programming in a coherent and competent way. The 24 thoroughly reviewed and revised papers are organized in three sections. The first consists of long papers, each presenting a detailed approach to integrating Petri nets and object-orientation. Section II includes shorter papers with emphasis on concrete examples to demonstrate the approach. Finally, section III is devoted to papers which significantly build on the Actor model of computation.
Software, as an important carrier of information technology, has penetrated all aspects of political, economic, military, cultural, and social lives. However,with the increasing scale of software, software development, integration, and continuous evolution have become increasingly complex. Software defects caused by complexity frequently result in various accidents and even serious disasters.Consequently, research into trustworthy software has become an urgent need for national economic development. In 2007, the National Natural Science Foundation of China (NSFC) began implementing the major research plan "The Fundamental Research for Trustworthy Software" (hereinafter referred to as the Plan) in response to the requirements of fundamental research on trustworthy software. It is one of the major research plans launched during the 11th Five-Year Plan (2006-2010), led by the Department of Information Sciences and organized and implemented in collaboration with the Department of
This book constitutes the refereed proceedings of the 9th International Conference on Computers Helping People with Special Needs, ICCHP 2004, held in Paris, France, in July 2004. The 172 revised contributions presented were carefully reviewed and selected for inclusion in the book. The papers evaluate how various fields in computer science can contribute to helping people with various kinds of disabilities. Among the technical fields evaluated are information systems, Web and Internet, the information society, computer-assisted education, human-computer interaction, interface design, virtual reality, mobile computing, ubiquitous computing, pervasive computing, assistive technology, multimedia, display technology, haptic computing, audio interfaces, and societal and administrative issues.
This book constitutes the thoroughly refereed post-proceedings of the 4th International Workshop on Algorithm Engineering, WAE 2000, held in Saarbrücken, Germany in September 2000. The 19 revised full papers presented together with one invited paper were carefully reviewed and selected from a total of 30 submissions. Among the topics addressed are software repositories allowing for the use and experimentation with efficient discrete algorithms; novel uses of discrete algorithms; methodological issues on algorithms and data structures; and methodological issues on converting user requirements into efficient algorithmic and implementation solutions.
This book constitutes the refereed proceedings of the 11th International Conference on Computer Analysis of Images and Patterns, CAIP 2005, held in Versailles, France, in September 2005. The 65 revised full papers presented together with 43 revised poster papers were carefully reviewed and selected from 185 submissions. Topics addressed include image analysis, biometrics, computer vision, pattern recognition, object recognition, segmentation and grouping, medical imaging, motion Analysis, computer vision/computer graphics collaboration, augmented reality, image and video compression, model-based vision approaches, image and video indexing and database retrieval, shape representation and analysis, model-based object tracking in image sequences, as well as a great variety of applications for multimedia, in medical, and biomedical fields.
Only Visual Blueprint takes a visual approach to professional-level computer topics, and this guide demonstrates over 150 key ASP.NET 2.0 techniques with step-by-step screen shots. You’ll see how to add a page to a Web site, write and read user cookies, collect user input with checkboxes, create an image map, display data in the GridView, reset user passwords, format the CreateUser Wizard, use nesting master pages, handle errors, build a Web service, and put together a terrific site.
This book constitutes the refereed proceedings of the First International Symposium on Computational and Information Science, CIS 2004, held in Shanghai, China in December 2004. The 190 revised papers presented were carefully reviewed and selected from 450 submissions. The papers address virtually all computational and algorithmic aspects in various sciences, mathematics, and engineering as well as data and information engineering. The papers are organized in four main parts on high performance computing and algorithms, computational modeling and simulation, bioinformatics and medical informatics, and data engineering and information science.
This is one of the few books to cover integration and workflow in depth between Photoshop, Illustrator, InDesign, GoLive, Acrobat, and Version Cue Graphic design firms, ad agencies, and publishing houses typically use a collection of programs to build their designs for print or the Web, and this book shows readers how to effectively manage that workflow among applications Provides solutions for issues that working designers or design students face every day, including developing consistent color-managed workflows, moving files among the CS3 applications, preparing files for print or the Web, repurposing documents, using CS3 with Office documents, and more
A cookbook of algorithms for common image processingapplications Thanks to advances in computer hardware and software,algorithms have been developed that support sophisticated imageprocessing without requiring an extensive background inmathematics. This bestselling book has been fully updated with thenewest of these, including 2D vision methods in content-basedsearches and the use of graphics cards as image processingcomputational aids. It’s an ideal reference for software engineersand developers, advanced programmers, graphics programmers,scientists, and other specialists who require highly specializedimage processing. Algorithms now exist for a wide variety of sophisticated imageprocessing applications required by software engineers anddevelopers, advanced programmers, graphics programmers, scientists,and related specialists This bestselling book has been completely updated to include thelatest algorithms, including 2D vision methods in content-basedsearches, details on modern classi
LNBI is devoted to the publication of state-of-the-art research results in bio-informatics and computational biology, at a high level and in both printed and electronic versions - making use of the well-established LNCS publication machinery. As with the LNCS mother series, refereed proceedings and post-proceedings are at the core of LNBI, however, similar to the color cover sub-lines in LNCS, tutorials and state-of-the-art surveys are also invited for LNBI. Among the topics covered are: · Genomics · Molecular sequence analysis · Recognition of genes and regulatory elements · Molecular evolution · Protein structure · Gene expression · Gene networks · Combinatorial libraries and drug design · Computational proteomics
The refereed proceedings of the 9th International Symposium on Spatial and Temporal Databases, SSTD 2005, held in Angra dos Reis, Brazil in August 2005. The 24 revised full papers were thoroughly reviewed and selected from a total of 77 submissions. The book offers topical sections on query optimization and simulation, advanced query processing, spatial/temporal data streams, indexing schemes and structures, novel applications and real systems, moving objects and mobile environments.
World of Warcraft is your world. You are fearless. You are in command. And when you can command these awesome addons, macros, and customizations, you'll savor the heady brew of victory. From the masters who gave us Atlas and PerfectRaid/Clique, you'll learn how to gain an advantage in combat, write spell-casting macros, work with frames and XML, develop Lua *s that work with the WoW API, and more. Yeah, they're legal. But don't let that hold you back. Addons, Macros and more. Learn the secrets that unlock hidden treasures! 1. Evaluate your performance in battle with combat statistics. 2. Add instance maps and make notes on the World Map. 3. Rearrange everything onscreen and monitor your vitals with an HUD. 4. Make gold "playing " the Auction House. 5. Have whispers open in their own window like an IM client. 6. Overhaul your interface with pre-packaged compilations. 7. Create two fully functional addons from start to finish.
Level Up covers the entire video game creation process Readerswill learn how to develop marketable ideas, learn what perils andpitfalls await them during a game's pre-production, production andpost-production stages Video games continue to be a growth market,with sustained growth since 2006 despite the economic downturn.2008 was a record year for game sales. Expert author Scott Rogersis a veteran of the industry and has designed hits including God ofWar, the SpongeBob Squarepants game series, and the venerable PacMan World. His recent talks at Game Developer Expo was featured onsites including BoingBoing, Digg, and Slashdot. Demand for gamedesigners and developers has tripled since 2006 (indeed.com) It hasa unique approach with Scott's tongue in cheek style, and "morepractice, less theory" approach will appeal to today's readers whowant to get started quickly.
《信息时代的计算机科学理论(英文版)》是交大致远教材系列之一,由约翰?霍普罗夫特编著。 《信息时代的计算机科学理论(英文版)》简介: Computer Science Theory for the Information Age covers the computer science theory likely to be useful in the next 40 years, including high- dimensional space, random graphs, singular value decomposition. random walks, Markov chains, learning algorithms, VC-dimension, algorithms for massive date problems, clustering. The book also covers graphical models and belief propagation, ranking and voting, sparse vectors, and compressed sensing. The book is intended for either an undergraduate or a graduate theory course in computer science. Prof. John Hopcroft is a world-renowned scientist and an expert on education in computer science. He was awarded the A. M. Turing Award in 1986 for his contributions in theoretical computing and data structure design. Dr. Ravindran Kannan is a principal researcher with Microsoft Research Labs lo
This book constitutes the refereed proceedings of the 9th Asian Computing Science Conference, ASIAN 2004, dedicated to Jean-Louis Lassez on the occasion of his 60th birthday and held in Chiang Mai, Thailand in December 2004. The 17 revised full papers presented together with 3 keynote papers and 16 invited papers honouring Jean-Louis Lassez were carefully reviewed and selected from 75 submissions. The contributed papers are focusing on higher-level decision making, whereas the invited papers address a broader variety of topics in theoretical computer science.
Learn AutoCAD Civil 3D essentials quickly and easily The new Essentials series from Sybex helps you quickly learn anduse Autodesk software. This beautiful, task-based, full-colorAutodesk Official Training Guide thoroughly covers the fundamentalsof Civil 3D and teaches everything readers need to design in adynamic environment quickly and successfully. As readers design aresidential subdivision, they'll learn how to import field-gatheredsurvey data, design in 2D and 3D, add boundaries and pipe networks,design roads using alignments, profiles, and corridors, createconstruction documents, and much more. The four-color Essentials book features real-world tutorials,downloadable before-and-after exercise files, and additionalsuggested exercises. In addition, this book is a recommendedCertification Preparation study guide resource for the AutoCADCivil 3D 2011 Associate and Professional exams. Covers Civil 3D fundamentals, so you become quickly productive withthe software Prepares you for the AutoCAD Civil 3D Cert
If you’re a visual learner, this book is for you. Clear, step-by-step screen shots show you how to tackle more than 150 common tasks using Photoshop Elements 6, in task-based spreads with easy, visual directions. Learn to work with toolboxes and palettes, import and organize images, map photos, create slide shows, enhance contrast and colors, combine images, and much more. Helpful sidebars offer practical tips and tricks, and succinct explanations walk you through step by step.
This exceptional, full-color Autodesk Maya Press title -- produced by Autodesk, the software's creators -- uses an award-winning movie short as the basis for the book's all-new hands-on tutorials. The book provides clear step-by-step projects to help you understand the modeling and animation stages of production. You'll learn how to build models with a variety of surface types and then make them move with a wide range of animation techniques as well as how to make sound decisions from the beginning to save unnecessary challenges further down the pipeline. As a bonus feature, this book also introduces some animation techniques using Alias MotionBuilder.
You too can understand the statistics of life, even if you'remath-challenged What do you need to calculate? Manufacturingoutput? A curve for test scores? Sports stats? You and Excel can doit, and this non-intimidating guide shows you how. It demystifiesthe different types of statistics, how Excel functions and formulaswork, the meaning of means and medians, how to interpret yourfigures, and more -- in plain English. Getting there -- learn howvariables, samples, and probability are used to get the informationyou want Excel tricks -- find out what's built into the program tohelp you work with Excel formulas Playing with worksheets -- getacquainted with the worksheet functions for each step Graphicdisplays -- present your data as pie graphs, bar graphs, linegraphs, or scatter plots What's normal? -- understand normaldistribution and probability Hyping hypotheses -- learn to usehypothesis testing with means and variables When regression isprogress -- discover when and how to use regression for forecastingW