Kit's Wilderness 内容简介 he Printz Award winning classic gets a new look. Written in haunting, lyrical prose, Kit s Wilderness examines the bonds of family from one generation to the next, and explores how meaning and beauty can be revealed from the depths of darkness. The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit s recently widowed grandfather. When Kit meets John Askew, another boy whose family has both worked and died in the mines, Askew invites Kit to join him in playing a game called Death. As Kit s grandfather tells him stories of the mine s past and the history of the Watson family, Askew takes Kit into the mines, where the boys look to find the childhood ghosts of their long-gone ancestors. A Michael L. Printz Award Winner An ALA Notable Book A Publishers Weekly Best Book 媒体推荐 "Almond . . . creates a heartbreakingly real world fused with magical realism . . . suffusing the multilayered plot with an otherworldly
ATAC BRIEFING FOR AGENTS FRANK AND JOE HARDY MISSION: Investigate possible hazing at Eagle River Academy, and find thetruth behind a student's death. LOCATION: A town near Bayport. POTENTIAL VICTIMS: All new students, including Frank and Joe. SUSPECTS: Seniors. Dorm monitor Mr. Diehl. The girlfriend of the deadstudent. THIS MISSION REQUIRES YOUR IMMEDIATE ATTENTION. THIS MESSAGE WILL BE ERASED IN FIVE SECONDS.
There are canyons all over the planet, and the Grand Canyon in Arizona is not the biggest. Yet because of the spectacular colors in the rock layers and fascinating formations of boulders, buttes, and mesas, it is known as one of the Seven Natural Wonders of the World. Starting with a brief overview of how national parks came into being, this book covers all aspects of the canyon--how it formed, which early native people lived there, and what varied wildlife can be found there now. A history of the canyon's end-to-end exploration in the late 1860s and how the Grand Canyon became such a popular vacation spot (5 million tourists visit every year) round out this informative, easy-to-read account.
Set in the fourteenth century, the classic story of one boy'spersonal heroism when he loses the use of his legs. Set in thefourteenth century, the classic story of one boy's personal heroismwhen he loses the use of his legs.
Give students the targeted, skill-building practice they needwith these standards-based books! Each workbook includes more than40 ready-to-reproduce practice pages. Easy-to-follow directions andfun exercises motivate students to work on their own. Everyactivity in each book is correlated to state standards.
Review "The underlying message about the power of legends...gives strong appeal for fantasy fans." --School Library Journal --This text refers to the Audio Cassette edition.
The strange, maniacal blue owl known as the Striga has been rousted from the Great Ga'Hoole Tree. Nyra, leader of the vicious Pure Ones, is either dead or laying low in some distant land,leaving the tree finally at peace. As if fed by an invisible spring, learning and the lively arts flourish at the great tree and spread throughout the owl kingdoms. But unbeknowst to the Guardians, in a long-empty cave deep in the Northern Kingdoms two ruthless villains join forces to conjure an ancient evil, an evil that will do their bidding and wreak havoc on the world. When word of this growing malevolence reaches Coryn, Soren, and the Band, the young king knows he must do two things: First, he must return the ember to the Sacred Volcanoes, for the same subtle emanation from the Ember of Hoole that stimulates the quest for knowledge and invention at the great tree, also magnifies the powers of those who seek to destroy it and all for which it stands. Second, he must gather allies. Two armies grow. Gadfeather